Moving completely to Zandronum

February 13, 2026

So... i am new in modding too, while i was working on the upcoming TDM update, i realized that trying to stick to compatibility with many ports as possible was going to be impossible (lol).

Since Zandronum seems to be the main "hub" for Deathmatch Doom, and haves a lot of tools, resources and possibilityes surrounding the VS modes, i've came to the decision to move entirely to Zandronum.

This meaning that the mod will lose compatibility with GZ and UZDoom.

I came to the realization that when you do a mod that is not vanilla Doom, you're forced to choose a main port, and you may choose the port that benefits your mod the most, in my case, it was Zandronum.

I've already done some work with the Zan lumps, and i think you guys will like the result.