Moving completely to Zandronum
February 13, 2026
So... i am new in modding too, while i was working
on the upcoming TDM update, i realized that trying to
stick to compatibility with many ports as possible was
going to be impossible (lol).
Since Zandronum seems to be the main "hub" for Deathmatch Doom,
and haves a lot of tools, resources and possibilityes
surrounding the VS modes, i've came to the decision
to move entirely to Zandronum.
This meaning that the mod will lose compatibility with
GZ and UZDoom.
I came to the realization that when you do a mod that is not
vanilla Doom, you're forced to choose a main port, and you
may choose the port that benefits your mod the most, in my case,
it was Zandronum.
I've already done some work with the Zan lumps, and i think you
guys will like the result.