Final Destination
| LUMP | FINAL00 |
|---|---|
| GAMEMODE | ANY |
| PLAYER SIZE | 2 - 15 |
| MUSIC |
Final Destination - Super Smash Bros Melee
Multi-Man Melee 1 - Super Smash Bros Melee (DUEL ONLY) |
Final Destination
No freelook, no jump, Final Destination.
This map serves to mark the end of the map rotations for all gamemodes, this map is clearly a copy of the Final Destination stages from the Super Smash Bros. Series and can be played on any gamemode; The Grandpa is also not present on this map.
Design
The map looks like an imitation of the many versions of the original stage
from Smash Bros, but adapted to work inside DOOM and its in-game techniques,
for example: The multiple pillars to use as cover, and the jumppad parkour
to the BFG or other goodies.
Besides the design part, the map has almost every function its original counterpart
accomplishes; it works as both multiplayer madness and serious 1 vs. 1 combat, when playing on
Duel Mode, the music on the map will change.